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#DotA (DOTA for Warcraft III)
"Detense of the Ancients" can be translated as a guardian of ancient trees, guardian ruins, and ancient ruins. It is a multiplayer real-time battle, custom map produced by Blizzard's real-time strategy game Warcraft III. 10 people connected to the game at the same time, is the official RPG map of Warcraft approved by Blizzard.
The earliest DOTA maps appeared in the era of chaos, and a player named Eul (Euls) made the first DOTA map "RoC DOTA", in which both teams had only a total of 5 heroes, very simple  .
After Eul (Euls) exited, a player, Steve Guinsoo, integrated a number of heroes to make DotA Allstars. In 2005, shortly after the release of version 6.01, IceFrog and Neichus revised and updated the map several times. After Neichus exited, IceFrog became the main map programmer, responsible for any work including game execution and balanced testing. As the 6 series continues to be released, bug fixes, new heroes and new spells are constantly being introduced to DotA.
The final game is divided into two camps, players need to operate the hero, to destroy the other side of the building to get the final victory. This multiplayer online competition mode was later called "Dota-like game", which had a profound impact on several competitive games.
The most common type of heroes, Warcraft III, is divided into three categories: strength, agility, and intelligence. The main attribute increases its attack power when it grows. But the entire upgrade system has made more adjustments. The ratio of the main attribute and other attributes in Warcraft III is fixed, and the growth rate of the same type of hero in "Dota" varies widely, which determines the hero's more team positioning and characteristics.